Mednarodni projekt STEAMing Across Borders, Moldavija
28. september 2026
Mreža UNESCO pridruženih šol Moldavije vas vabi k sodelovanju v drugi izvedbi mednarodnega projekta STEAMing Across Borders, ki bo potekal od septembra 2026 do maja 2027.
Projekt povezuje učence in učitelje iz različnih držav pri praktičnem in ustvarjalnem raziskovanju naravoslovja, tehnologije, inženirstva, umetnosti in matematike (STEAM). Učenci bodo raziskovali izzive iz svojega okolja, iskali rešitve ter svoje izdelke in zamisli delili z vrstniki v drugih državah.
Dejavnosti lahko med drugim vključujejo raziskovanje vode in tal, načrtovanje zelene šole, raziskovanje naravnih vzorcev, pripravo digitalnih zgodb, anketiranje lokalne skupnosti ter sodelovanje na mednarodnih kvizih in virtualnih razstavah. Izdelke bodo učenci objavljali na skupni mednarodni spletni tabli Padletu, kjer si bodo lahko ogledali tudi delo drugih šol in izmenjali odzive.
Rok za prijavo je 30. september 2026. Šolo prijavite prek prijavnega obrazca. Za vprašanja o projektu pišite organizatorjem na academiaaise@gmail.com.
VEČ V IZVIRNEM SPOROČILU ORGANIZATORJEV:
UNESCO ASPnet Moldova warmly invites your school to join the second edition of the international educational project STEAMing Across Borders, which will take place from September 2026 to May 2027. Please share ther announcement with your school network.
Participating countries included Armenia, Bhutan, Botswana, Croatia, Cyprus, India, Kazakhstan, Liberia, Malaysia, Mexico, the Republic of Moldova, Nepal, Nigeria, Portugal, Romania, Tanzania, Trinidad and Tobago, Türkiye, the United States of America and other international partners.
Project goal
STEAMing Across Borders aims to connect students and teachers from different countries through practical, creative and inclusive STEAM learning experiences. The project encourages young people to explore real-life challenges, conduct research, design solutions and share their ideas with international peers.
The project promotes:
- scientific inquiry and problem-solving;
- creativity and interdisciplinary learning;
- intercultural communication and global citizenship;
- teamwork between students and teachers from different countries;
- equal participation of girls and boys in STEAM education;
- responsible use of digital tools.
Why will students enjoy the project?
Students will not simply study STEAM concepts. They will experiment, investigate, design, create and communicate.
Activities may include:
- testing local water or soil samples;
- designing a smart or green school;
- developing water-purification solutions;
- exploring fractals in nature and art;
- creating digital stories, video CVs and educational campaigns;
- redesigning school spaces in 3D;
- conducting community surveys and presenting the data;
- investigating smart agriculture and environmental challenges;
- creating augmented-reality experiences or educational applications;
- participating in international quizzes, friendly competitions and virtual exhibitions.
Students will publish their work on a shared international Padlet, where they will explore their partners’ projects, exchange comments and ideas and interact asynchronously at a flexible pace.
Registration
Schools interested in joining the 2026–2027 edition are invited to register by 30 September 2026:
Registration form:
https://forms.gle/H4YaewgG2ytwBrSX7
For questions and additional information, please contact: academiaaise@gmail.com
We would be delighted to welcome your school to this international learning community and to see your students build new friendships, investigate meaningful challenges and create inspiring STEAM solutions together.
Let us cross borders through curiosity, creativity and collaboration!
Warm regards,
UNESCO ASPnet Moldova